Serialization means to convert an object into that string, and deserialization is its inverse operation (convert a string to an object). Regardless of the right-of-erasure-request, the game is in early testing stages, so erasing all old data is something I’d like to do anyway.Data serialization: All Open Cloud endpoints require you to serialize all data before network transportation. I’ve searched for solutions but was unsuccessful at finding any similar questions. Tried the same thing in all my other projects that use DataStores. I successfully erased my own data to see if the code worked, but when I tried it for the requested user, it failed. I’m not sure if I can get banned for failing to delete his data upon request, even if the DataStore was renamed, his data still exsits somewhere. The problem I’m having is it probably failed because I’ve been changing the DataStore titles frequently (my game is in early testing stages) and I don’t have the titles of my older DataStores. I got a right-of-erasure-request about 10 days ago, just noticed it in my inbox today… I attempted to delete this user’s data from my games but it failed. I need to find all DataStore titles that have existed in my game in order to clear the data.īy DataStore titles I mean the "TestData" within: DataStoreService:GetDataStore("TestData")
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